Sunday, November 6, 2011

WK11 Dimension/Depth/Space/Scale

Dimension, depth, space, and scale are key factors in Mirror's Edge. This game requires the player to run and run consistently for whole minutes at a time, jumping from rooftop to rooftop, in order to escape those who are hunting her down. The art in this game is very minimalistic, without too much detail and putting emphasis on gameplay. However, because of the style of the game, dimension of walls, buildings, structures, and miscellaneous objects need to be clear. While being played on a 2D surface television, the graphics are made to be in 3D with multiple perspectives. Therefore, the distances between the runner an object or goal need to be scaled accordingly, and the sizes of buildings need to be accurate so the player can map out an escape route correctly; depth and space are accentuated through the objects on the 3D plane, like police men, poles to lunge over, ladders, and doors.

The 2D artwork on covers and posters need to reflect these details, as minimal as they are. The buildings face down into a vanishing point. Policemen and helicopter are small in the distance. "Swoosh" effects of her movement and the shining action lines around the main character also show Linear Perspective. Police show scale to the size of a building. Proper shading, texture, and color provide dimensions to faces of buildings.





http://images.wikia.com/mirrorsedge/images/a/a2/Faith_chase.jpg
http://images.wikia.com/mirrorsedge/images/a/a2/Faith_chase.jpg


It is harder to see scale in this image because of the lack of reference (such as people). But there is still a Linear Perspective.


http://www.geekshow.us/wp/wp-content/uploads/2009/03/mirrors_edge_logo.jpg
http://www.geekshow.us/wp/wp-content/uploads/2009/03/mirrors_edge_logo.jpg


There are also depictions of the main character in a crowd of people, which is accurately given dimension by shrinking the crowd into the distance by vanishing point. People are not on top of each other and feet are not stepping on each other.

http://i.neoseeker.com/mgv/1-Redemption/1/13/mirrors_edge_guide_cover_display.png
http://i.neoseeker.com/mgv/1-Redemption/1/13/mirrors_edge_guide_cover_display.png

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